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Flight numbers, explained

Every disc is stamped with four numbers. Learn to read them and you can shop for any disc on the planet without guessing — or asking the guy at the shop who sighs a lot.

4 min readLevel: brand new

7
Speed
How fast you must throw it to fly right. Range 1–14. Lower is friendlier — start under 9.
5
Glide
How long it stays aloft. Range 1–7. More glide = more distance for less effort.
-1
Turn
How much it banks right early (RHBH). +1 to −5. Negative = forgiving and easy.
2
Fade
How hard it hooks left at the end. 0–5. Lower finishes straighter.

The four numbers are always in the same order: Speed · Glide · Turn · Fade. They describe the path a disc wants to fly when thrown well.

The four numbers, one at a time

Speed (1–14)

How much arm speed the disc needs to do its thing. High-speed discs have sharp, wide rims built to cut through air — but only if you throw hard enough. Throw a speed-12 driver with a beginner arm and it just fades left and dives. Beginners thrive on speeds 1–7.

Glide (1–7)

Staying power in the air. High glide floats and carries, which means free distance for a developing arm. It's a beginner's best friend — look for 4 or higher.

Turn (+1 to −5)

What the disc does in the first part of its flight. For a right-handed backhand throw, a negative number means it leans to the right early. The more negative, the more "understable" and easy to turn over. Beginners want some negative turn — it counteracts the hard left fade that comes from a slower throw.

Fade (0–5)

What it does at the end, as it slows down. Every disc fades left (RHBH). A fade of 0–1 finishes nice and straight; a fade of 3+ hooks hard left and is great for getting around obstacles — once you can control it.

Lefties & forehands

All of this mirrors. If you throw left-handed backhand (or right-handed forehand), swap "right" and "left" — turn goes left, fade goes right. The numbers don't change, just the direction.

See it fly

Turn & fade make the shape

Same throw, three different discs. This is a top-down view for a right-handed backhand — the disc leaves the tee at the bottom.

Understable turn −2 to −5 Stable straight, low fade Overstable fade 3+ TEE · you throw from here

RHBH = right-handed backhand. Lefties: flip it left-to-right.

So what should a beginner look for?

Put it together and the beginner cheat code is: low speed, high glide, negative turn, low fade. A disc like that flies far, flies straight, and forgives a slow or slightly off throw. Here's how the starter three stack up:

  • Innova Aviar2 · 3 · 0 · 1 — slow and stable, perfect for putting.
  • Discraft Buzzz5 · 4 · −1 · 1 — the straightest disc you'll own.
  • Innova Leopard6 · 5 · −2 · 1 — easy distance that turns over for you.
One more thing

Numbers are a starting point, not a law. Discs get more understable as they wear in, and lighter weights turn more. Two discs with the same stamp can fly a little differently — that's normal.

Shop smarter

Now you can read any rim.

Go put it to use — the starter discs are picked for exactly the numbers a beginner wants.

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